Post by maven on Jun 26, 2016 9:57:57 GMT
Star Wars Galaxy of Heroes Forums
Community Update - 6/24/2016
EA_JesseEA_Jesse
June 24 in Developer Updates
Greetings,
What happened this week?
The Force Champions Event was cancelled. For details please see the post here: forums.galaxy-of-heroes.starwars.ea.com/discussion/49236/force-champions-event-canceled#latest
We made some changes to the way Guild Bank Currency is earned and discussed some other changes we’ll be doing in the near future for Guilds: forums.galaxy-of-heroes.starwars.ea.com/discussion/49018/addressing-guild-hopping-and-the-raid-rewards-issue#latest
What’s coming next week?
There will be a new event that we’re aiming to have go live on June 28th (please note that this date could shift slightly). This will be the new Credits event that we had previously mentioned. Here are the details and requirements:
Requires 5 Scoundrels
There are 2 versions, level 50 and 70.
You may complete each version 2 times, which will give you a total of 1 million Credits.
This event will be random when it returns, but we’re aiming for it to be at least 1 day a week and during a weekday.
A New character will replace the B2 Super Battle Droid in the Aurodium Pack, Geonosian Spy. This stealthy Geonosian attacker can dispel status effects and deal massive damage. Here is a look at his abilities:
Geonosian Spy
Abilities
Basic: Feint
Base: Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 50% chance to gain Critical Chance Up for 1 turn. If this attack scores a Critical Hit, gain Stealth for 2 turns.
Upgrade 1: +15% chance to gain Critical Chance Up
Upgrade 2: +5% Damage
Upgrade 3: Stealth Duration + 1
Upgrade 4: +5% Damage
Upgrade 5: +15% chance to gain Critical Chance Up
Upgrade 6: +5% Damage
Upgrade 7: Critical Chance Up Duration + 1
Special 1: Silent Strike
Base: Deal Physical damage to target enemy and, if Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all positive and negative status effects on both Geonosian Spy and the target and deal 10% more damage for each effect Dispelled in this way. This attack can't be Evaded. (Cooldown 4)
Upgrade 1: +5% Damage per Dispel
Upgrade 2: +5% Damage
Upgrade 3: +5% Damage per Dispel
Upgrade 4: +5% Damage
Upgrade 5: Cooldown - 1
Upgrade 6: +5% Damage
Upgrade 7: +10% Damage per Dispel
Unlocks at Tier II
Unique: Illicit Insect
Base: Whenever a Geosonian ally inflicts a negative status effect, Geonosian Spy gains 40% Turn Meter.
Upgrade 1: +2% Turn Meter Gain
Upgrade 2: +3% Turn Meter Gain
Upgrade 3: +2% Turn Meter Gain
Upgrade 4: +3% Turn Meter Gain
Upgrade 5: +5% Turn Meter Gain
Upgrade 6: +5% Turn Meter Gain
Upgrade 7: +10% Turn Meter Gain
Lastly, Jedi Knight Anakin will be the daily login character for July. We’ve recently reworked his abilities which you can see below:
Jedi Knight Anakin
Abilities:
Basic: Deft Bladework
Base: Deal Physical damage to target enemy with a 40% chance to inflict Healing and Buff Immunity for 2 turns.
Upgrade 1: +5% Damage
Upgrade 2: +15% Healing and Buff Immunity Chance
Upgrade 3: +5% Damage
Upgrade 4: +15% Damage
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Upgrade 7: +15% Healing and Buff Immunity Chance
Special 1: Reckless Assault
Base: Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. (Cooldown 3)
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +15% Damage
Upgrade 4: +5% Damage
Upgrade 5: +15% Damage
Upgrade 6: +5% Damage
Upgrade 7: +15% Damage
Unlocks at Tier II
Leader: Always on the Offensive
Base: Jedi and Clone allies gain 10% Offense and 10% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns.
Upgrade 1: +2% Offense
Upgrade 2: +4% Offense
Upgrade 3: +5% Critical Damage
Upgrade 4: +2% Offense
Upgrade 5: +4% Offense
Upgrade 6: +5% Critical Damage
Upgrade 7: +8% Offense
Unlocks at Tier IV
Unique: Righteous Fury
Base: Whenever another ally falls below 50% health or is defeated, Anakin gains 60% Turn Meter and his next attack deals 25% more damage.
Upgrade 1: +10% Turn Meter Gain
Upgrade 2: +25% Damage
Upgrade 3: +10% Turn Meter Gain
Upgrade 4: +10% Turn Meter Gain
Upgrade 5: +25% Damage
Upgrade 6: +10% Turn Meter Gain
Upgrade 7: +25% Damage
Community Update - 6/24/2016
EA_JesseEA_Jesse
June 24 in Developer Updates
Greetings,
What happened this week?
The Force Champions Event was cancelled. For details please see the post here: forums.galaxy-of-heroes.starwars.ea.com/discussion/49236/force-champions-event-canceled#latest
We made some changes to the way Guild Bank Currency is earned and discussed some other changes we’ll be doing in the near future for Guilds: forums.galaxy-of-heroes.starwars.ea.com/discussion/49018/addressing-guild-hopping-and-the-raid-rewards-issue#latest
What’s coming next week?
There will be a new event that we’re aiming to have go live on June 28th (please note that this date could shift slightly). This will be the new Credits event that we had previously mentioned. Here are the details and requirements:
Requires 5 Scoundrels
There are 2 versions, level 50 and 70.
You may complete each version 2 times, which will give you a total of 1 million Credits.
This event will be random when it returns, but we’re aiming for it to be at least 1 day a week and during a weekday.
A New character will replace the B2 Super Battle Droid in the Aurodium Pack, Geonosian Spy. This stealthy Geonosian attacker can dispel status effects and deal massive damage. Here is a look at his abilities:
Geonosian Spy
Abilities
Basic: Feint
Base: Deal Physical damage to target enemy. If this attack does not score a Critical Hit, 50% chance to gain Critical Chance Up for 1 turn. If this attack scores a Critical Hit, gain Stealth for 2 turns.
Upgrade 1: +15% chance to gain Critical Chance Up
Upgrade 2: +5% Damage
Upgrade 3: Stealth Duration + 1
Upgrade 4: +5% Damage
Upgrade 5: +15% chance to gain Critical Chance Up
Upgrade 6: +5% Damage
Upgrade 7: Critical Chance Up Duration + 1
Special 1: Silent Strike
Base: Deal Physical damage to target enemy and, if Geonosian Spy isn't Stealthed, inflict Evasion Down for 2 turns. If Geonosian Spy is Stealthed, Dispel all positive and negative status effects on both Geonosian Spy and the target and deal 10% more damage for each effect Dispelled in this way. This attack can't be Evaded. (Cooldown 4)
Upgrade 1: +5% Damage per Dispel
Upgrade 2: +5% Damage
Upgrade 3: +5% Damage per Dispel
Upgrade 4: +5% Damage
Upgrade 5: Cooldown - 1
Upgrade 6: +5% Damage
Upgrade 7: +10% Damage per Dispel
Unlocks at Tier II
Unique: Illicit Insect
Base: Whenever a Geosonian ally inflicts a negative status effect, Geonosian Spy gains 40% Turn Meter.
Upgrade 1: +2% Turn Meter Gain
Upgrade 2: +3% Turn Meter Gain
Upgrade 3: +2% Turn Meter Gain
Upgrade 4: +3% Turn Meter Gain
Upgrade 5: +5% Turn Meter Gain
Upgrade 6: +5% Turn Meter Gain
Upgrade 7: +10% Turn Meter Gain
Lastly, Jedi Knight Anakin will be the daily login character for July. We’ve recently reworked his abilities which you can see below:
Jedi Knight Anakin
Abilities:
Basic: Deft Bladework
Base: Deal Physical damage to target enemy with a 40% chance to inflict Healing and Buff Immunity for 2 turns.
Upgrade 1: +5% Damage
Upgrade 2: +15% Healing and Buff Immunity Chance
Upgrade 3: +5% Damage
Upgrade 4: +15% Damage
Upgrade 5: +5% Damage
Upgrade 6: +5% Damage
Upgrade 7: +15% Healing and Buff Immunity Chance
Special 1: Reckless Assault
Base: Deal Physical damage to all enemies. For each enemy Critically Hit, 25% chance for all allies to gain Offense Up for 2 turns. For each enemy not Critically Hit, 20% chance for Anakin to become Exposed for 2 turns. (Cooldown 3)
Upgrade 1: +5% Damage
Upgrade 2: +5% Damage
Upgrade 3: +15% Damage
Upgrade 4: +5% Damage
Upgrade 5: +15% Damage
Upgrade 6: +5% Damage
Upgrade 7: +15% Damage
Unlocks at Tier II
Leader: Always on the Offensive
Base: Jedi and Clone allies gain 10% Offense and 10% Critical Damage and other allies gain half that amount. Whenever an ally is Evaded, they gain Advantage for 2 turns.
Upgrade 1: +2% Offense
Upgrade 2: +4% Offense
Upgrade 3: +5% Critical Damage
Upgrade 4: +2% Offense
Upgrade 5: +4% Offense
Upgrade 6: +5% Critical Damage
Upgrade 7: +8% Offense
Unlocks at Tier IV
Unique: Righteous Fury
Base: Whenever another ally falls below 50% health or is defeated, Anakin gains 60% Turn Meter and his next attack deals 25% more damage.
Upgrade 1: +10% Turn Meter Gain
Upgrade 2: +25% Damage
Upgrade 3: +10% Turn Meter Gain
Upgrade 4: +10% Turn Meter Gain
Upgrade 5: +25% Damage
Upgrade 6: +10% Turn Meter Gain
Upgrade 7: +25% Damage